Thread: Game Mechanics: Mobs losing aggro far away
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Old 02-19-2011, 09:30 PM
Rais Rais is offline
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The part about them not going back to their spawn point is a bug, but this did exist in classic EQ where mobs would stop chasing you after a certain distance and go back to spawn.. and if you got close enough again, they re-aggroed.
No, mobs would never stop chasing you at all. They would chase you till you zoned. Only DAOC/WoW have the leashed effect on mobs. Everquest, the mobs would ALWAYS keep chasing you no matter what. This is what was the difference between EQ vs DAOC/WoW.

This is why we used Res pulling up till Veeshan peek. Having Furor shoot Nexona with an arrow to be res pulled to the main room before Phara Dar's tunnel -> Room worked.

Western Wastes stuff didn't deagro there. Plane of Growth? Not there either. And those are the 2 biggest zones up to those time periods.
Last edited by Rais; 02-19-2011 at 09:32 PM..
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