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Old 05-01-2016, 01:39 AM
blondeattk blondeattk is offline
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Join Date: Oct 2013
Location: UK
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dump of last eq load on laptop....

2016-04-30 16:01:44 Starting EverQuest (Build Oct 31 2005 10:33:37)
2016-04-30 16:01:44 Timezone: UTC+0h00m
2016-04-30 16:01:44 Loading graphics DLL.
2016-04-30 16:01:44 Parsing INI file .\eqclient.ini
2016-04-30 16:01:44 INI file .\eqclient.ini loaded.
2016-04-30 16:01:45 Initializing timers.
2016-04-30 16:01:48 Checking critical files.
2016-04-30 16:01:48 Initializing WinSock.
2016-04-30 16:01:48 Enumerating 3D devices.
2016-04-30 16:01:48 Found adapter #0 - Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (6.14.10.4609)
2016-04-30 16:01:48 Adapter #0 - Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family :
2016-04-30 16:01:48 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2016-04-30 16:01:48 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2016-04-30 16:01:48 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2016-04-30 16:01:48 Initializing keypress handler.
2016-04-30 16:01:48 Parsing INI file .\defaults.ini
2016-04-30 16:01:48 INI file .\defaults.ini loaded.
2016-04-30 16:01:48 Loading keyboard tables.
2016-04-30 16:01:48 Creating window.
2016-04-30 16:01:48 Checking display driver version.
2016-04-30 16:01:50 Activating window.
2016-04-30 16:01:50 Picking a default resolution, desktop is 1024 x 768, 32 bits
2016-04-30 16:01:50 Ratio is 1.33
2016-04-30 16:01:50 Resolution selected 1024 x 768, 32 bits
2016-04-30 16:01:50 CRender::InitDevice: Using 32bit mode.
2016-04-30 16:01:50 CRender::InitDevice: Using vsync 0.
2016-04-30 16:01:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-04-30 16:01:50 CRender::InitDevice: HardwareTnL disabled.
2016-04-30 16:01:50 Initializing render system.
2016-04-30 16:01:50 Trilinear Mipmapping available.
2016-04-30 16:01:51 Vertex Shader Version: 3.0
2016-04-30 16:01:51 Pixel Shader Version: 2.0
2016-04-30 16:01:51 Initializing engine internals.
2016-04-30 16:01:51 CRender::InitDevice completed successfully.
2016-04-30 16:01:52 Parsing INI file ./eqlsUIConfig.ini
2016-04-30 16:01:52 INI file ./eqlsUIConfig.ini loaded.
2016-04-30 16:02:41 Trilinear Mipmapping available.
2016-04-30 16:02:41 Vertex Shader Version: 3.0
2016-04-30 16:02:41 Pixel Shader Version: 2.0
2016-04-30 16:02:45 Trilinear Mipmapping available.
2016-04-30 16:02:45 Vertex Shader Version: 3.0
2016-04-30 16:02:45 Pixel Shader Version: 2.0
2016-04-30 16:03:09 Server selected 66.55.145.2 (9262975).
2016-04-30 16:03:09 Initializing DirectInput.
2016-04-30 16:03:09 Initializing Keyboard.
2016-04-30 16:03:09 Initializing Mouse.
2016-04-30 16:03:09 Creating font list.
2016-04-30 16:03:09 Creating game object.
2016-04-30 16:03:09 Deleting obsolete files.
2016-04-30 16:03:09 Loading string tables.
2016-04-30 16:03:10 Initializing client variables.
2016-04-30 16:03:10 Loading spell effects.
2016-04-30 16:03:10 Initializing display structures.
2016-04-30 16:03:10 Voice Manager loaded 12 macros from VoiceData.txt.
2016-04-30 16:03:10 Networking: using port [1041].
2016-04-30 16:03:10 Networking: Connection Established [1]
2016-04-30 16:03:10 WorldAuthenticate: Initiating Login.
2016-04-30 16:03:20 WorldAuthenticate. I got a message of type 0x6957 (26967).
2016-04-30 16:03:20 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2016-04-30 16:03:20 WorldRPServer message: server name project1999
2016-04-30 16:03:20
2016-04-30 16:03:20 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2016-04-30 16:03:20 WorldAuthenticate. I got a message of type 0x7cba (31930).
2016-04-30 16:03:20 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2016-04-30 16:03:20 WorldAuthenticate. Access granted.
2016-04-30 16:03:20
2016-04-30 16:03:20 WorldAuthenticate. I got a message of type 0x4ec (1260).
2016-04-30 16:03:21 Race Manager loaded 475 races from racedata.txt.
2016-04-30 16:03:21 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2016-04-30 16:03:21 Initializing display.
2016-04-30 16:03:21 Initializing Particle System.
2016-04-30 16:03:21 Setting display options.
2016-04-30 16:03:21 CRender::InitDevice: Using 32bit mode.
2016-04-30 16:03:21 CRender::InitDevice: Using vsync 0.
2016-04-30 16:03:22 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-04-30 16:03:22 CRender::InitDevice: HardwareTnL disabled.
2016-04-30 16:03:22 CRender::InitDevice: Retrying without lockable backbuffer.
2016-04-30 16:03:22 CRender::InitDevice: CreateDevice failed.
2016-04-30 16:03:22 Display options set, return code 0.
2016-04-30 16:03:22 AutoMipMapping set to 0.
2016-04-30 16:03:22 Camera created.
2016-04-30 16:03:22 Storing display options.
2016-04-30 16:03:22 Initializing fonts.
2016-04-30 16:03:22 Loading string tables.
2016-04-30 16:03:23 Initializing UI.
2016-04-30 16:03:23 Initializing UI manager.
2016-04-30 16:03:23 Initializing fonts.
2016-04-30 16:03:23 Parsing UI XML.
2016-04-30 16:03:27 Loading default UI resources.
2016-04-30 16:03:27 Initializing Music.
2016-04-30 16:03:27 Activating Load Screen.
<crash>

give any clues?

`2016-04-30 16:03:22 CRender::InitDevice: CreateDevice failed.`

looks ominious....
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Last edited by blondeattk; 05-01-2016 at 01:41 AM..
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