Quote:
Originally Posted by khanable
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Client side fix would be awesome [You must be logged in to view images. Log in or Register.]
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Made a tool to write over iksar 2hs anim with an arbitrary iksar anim:
download link.
Same setup instructions and notes as the wolf tool.
You get to grapple with the raw names for animations since figuring out exactly what everything is isn't worth my time. Some hints:
* C01 is kick
* C02 is 1h pierce
* C03 isn't listed because it's what we're replacing
* C04 is 2hb poke
* C05 is main hand swing
* C06 is offhand swing
* Other C## are the remaining
Combat animations (punch, archery, etc)
* D## are
Damage animations (D05 is death)
* S## are
Social animations
* T## are
T...spell animations
* L## are apparently movement related, assuming wolves are representative
* O## and P##, who knows
Could be some bugs in this tool, kept giving me trouble after successful tests. The edited file is backed up, though (as global4_chr.zae).
Quote:
Originally Posted by Mizard
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I have a feeling this was quite easy for you.
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Just an unemployed programmer who has been looking at EQ's data formats and networking for way too long... Happy to help you out, though!