I've always thought that an offline single player game like Baldur's Gate but with EQ mechanics and lore would be a nice starting platform for an successor to the pocket mobile EQ games. Expanding that to an online game where a player, perhaps in an MMO, controlled an entire raid of players (say 54 characters) while controlling time in the encounters would be challenging and entertaining. Freezing time repeatedly to set certain functions or conditions for the encounter and then letting those progress sounds appealing, at least to me. I have a romantic notion about that.
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