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Old 04-21-2016, 01:43 PM
Llurendt Llurendt is offline
Aviak


Join Date: Apr 2016
Posts: 55
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Calthaer, you described a bunch of the same mechanics that I've been thinking about for making my 'ultimate' game. I've been thinking along those same lines for virtually every project I've worked on, game-related or not. Many projects ought to be modular, self-monitoring, and ultimately, self-regulating.

I'm a long way off from being able to actually accomplish something like this, but you certainly described some of how the features work better than I've been able to, so if you don't mind, I'll be copying your post into my design docs and using your ideas to help polish mine. [You must be logged in to view images. Log in or Register.]