Quote:
Originally Posted by trite
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First of all, limited pixels due to limited resources AKA a lack of instances is one of the things that makes classic everquest great....esoteric prestige among other nerds who have also invested time in the elf sim is why we play lol.....there is no other reason to grind out anything....
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This is what we call an opinion. Not even a widely agreed upon one necessarily. That
the reason EQ classic was great is because there were bottlenecks.
The vast majority of people that played that game disagreed with you. Most people thought that bottlenecks were
the shitty part of the game that needed to be addressed. Which is why no game with bottlenecks like this would ever make it to the market today. Not only that, but the existing game (EQ) doesn't even have bottlenecks on their progression servers! Only on a server like this one where its basically illegal to make any money are you going to see a system like this.
You also skate over the fact that real live classic EQ, wasn't this competitive and casuals weren't in position to do the content. It's not like they could have but were cockblocked -- that's whats going on on this server.
As for your second point -- it's actually better than anyone else's who disagreed with me IMO. Because you seem to get this is about players and not guild tags. Players need to be able to progress their characters or they quit. When Rampage ran everything -- a lot of people simply couldn't.
I still think its kind of stupid to be forced to play the game this way. An option between less pixils and a playstyle you approve of more would serve as a lifeline to a huge portion of the population that wants to raid and progress now and again but doesn't want to be a raid guild full time.