Quote:
Originally Posted by Loke
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Old system - lose most mobs to A / A
New system - lose most mobs to BDA / CSG
The only people that would really benefit from that is BDA and CSG. It wouldn't improve the raid scene, just provide welfare pixels to 2 guilds while the vast majority of guilds still fight for table scraps.
I was being mostly facetious in my post. I see no reason why loot or mobs should be distributed with equity. Rotations on older content (or even top guilds not engaging kunark mobs) seems okay, but end game content being dominated by top tier guilds is as classic as TMO wiping on fear breaks. I was simply pointing out that claims from BDA about "fixing the raid scene" have in the past really been a guise for them to allocate more uncontested content to themselves. Their rotation became a farce he second they started enacting artificial barriers of entry to stiffle potential competition.
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If you have aggressively compete for them, they aren't welfare pixils. I'm proposing divisions of competition so that the bar to compete at the lesser tier (which is rewarded much less) is somewhat reasonable. This is because not everyone on the server can be in the top guilds.
Most MMOs don't have you compete with other players for pixils for obvious reasons. If you had to beat someone who could potentially throwing their life away on a game every time you wanted a serious upgrade -- there would be no game industry. This game itself wouldn't exist because not enough people would pay money to buy it.
This server has maybe 1000 people on it at a time, and most of them don't like this server once it gets to the raid scene. These are the most hardcore classic EQ fanatics you can find on the internet and most them say "raid scene is shit."