Take the variance talk to my server chat post just do not rant and flame (i posted same shit here rant it here). And lets be heard instead of ignored. It is worth a shot. Hell we could save someones life , kinda crazy , but literally.
http://www.project1999.com/forums/sh...74#post2243574
The leaders of casual guilds here really fail to understand that a little lower variance would GREATLY help them out.
Just a quick example cause I rather get this in server chat because maybe the right eyes will see it. Is like a brick wall in RNF guys so lets push this in the right spots, please!
16 hour variance , allows the mobs to spread out so far, so quickly, that 2 guilds can cover it all. Literally the top 2 if they wanted could do just like TMO did and shut out the casual. But the top are not blood thirsty as people make them out. Maybe a few, but most of these people have done gone when a class R otation system was implemented.
Now say they do 8 hour variance. Than do a rumble repop. The next spawn cycle the raid mobs are all gonna spawn within 8 hours of each others windows. This will keep them so overlapped that the top 2 will be forced to pick and choose rather than dominate all. It is basic as that , and if you wanna get more in detail and NOT ranty than see ya in my server post to try and deter this shit.