I'm not sure who this JurisDictum guy is, but I like him despite his poor choice of guild.
Look, in a lot of ways I sympathize with the staff here. This project has the explicit goal of recreating Classic EverQuest in every detail. Unfortunately that game is simply not suited to a cadre of min-maxing players at max level who all looked up every strategy online. Where I start to get frustrated is with the staff's reaction. Simulated repops wouldn't be perfect, but they would help a lot while being fairly classic (server resets were common) while variance is completely unclassic. The staff's unwillingness to implement these automatically has been puzzling me for several years now.
I don't sympathize much with the many players over the years who have argued that non-classic mechanics are necessary to make sure they can get all the pixels.
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