I'll give an example of a limiting rule that worked decently in eq2 contested. Any guild that has not yet killed an encounter, if they show up in force and are present at spawn, they get 10 minutes (adjust as needed) to make an attempt. If they fail, mob is open.
This was a good rule, because it meant *any* guild could decide they want a shot, and they would get a shot. If they failed on first attempt, they lost mob and better luck next time.
It at least diversified the raid scene.
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go go go
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