This thread is a good view into the mmo reality that made designers have universally moved from contested to instanced content.
But I would argue it is not the players' fault. It is the designers and devs and gm's. Unless limiting rules are put in place, any game, any server, will develop a high end guild or two, that goes all out, and can own the contested content. This is not the players' fault at all. it is the fault of the people who run the game, and refuse to implement a rule set that spreads out how the end game can work.
The end result is the same everywhere: the population thins out, as it becomes clear the end game is an OCD festival.
The only solution is limiting rules on contested content. You may not like that, but that is the fact. Without limiting rules, you end up with constantly repeating versions of Neckbeards Gone Wild, and the server suffers as more people say no thanks.
Those are the facts, and they are undisputed.
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go go go
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