Quote:
Originally Posted by myriverse
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There is one reason I play on this server, and it's got nothing at all to do with classic.
The boxing policy.
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The boxing policy is a big positive for me as well.
There are certain qualities of "classic" EQ (as defined by the Project 1999 team) that I like, others I dislike, and some that I could either take or leave.
I like that the pace of combat and progression is relatively slow, and that there is a relatively steep penalty for death (in terms of XP and recovery time), which generally leads players to take a more deliberate pace with a lot of content, which is a marked contrast from many other modern MMOs I've played, where the expectation is that you will try to speed-run everything as efficiently as possible, with virtually anonymous group members.
When it comes to the lack of portals/automated teleports, I have mixed feelings. It does make the world feel larger, and it does encourage more player interaction, although the
quality of said interaction is usually pretty low when you're talking about something like a quick DaP transaction.
I'm not a huge fan of the EC tunnel. Again, the quality of player interaction that goes on there just isn't very high. Most of the transactions you have there are straight-forward and uninteresting enough that we
might as well be virtual NPCs sitting in stalls with a more convenient interface.
And I can understand the distaste people have for Shadows of Luclin from a lore/thematic point of view. The cats bug me a little but aren't a deal-breaker for me, and I'd have preferred it if all of the action took place on Norrath and the Planes instead of various alien worlds. Though I think a lot of Luclin zones were pretty cool.
And though I don't think the Nexus was really a bad addition, I think the PoK books probably shrunk the world a bit too much. If I were to recreate PoP, I'd add a Nexus/Plane of Tranquility connection and remove the books.
Luclin graphics were a mixed bag. I like the increased level of detail and some of the models are good, but I generally prefer the art direction of the older models and I don't like that they eliminated visual diversity by having the same graphics for original/Velious armor.
But I'm sure there are a lot of people that have markedly different taste from me, so I can understand the taking the semi-arbitrarily position of making Velious the cut-off and taking the simple approach of trying to stick to classic as much as possible with regard to game mechanics and content.