Realistically there's just going to be a massive desync wherever the raids decide to pile up. Let's assume all parties decide to take a crack at this. You'll have Awakened, Aftermath, BDA, CSG, and Div/Anon. Awakened runs like 70-80, Aftermath is up to 120 sometimes, we're 50-60, CSG is almost 100 sometimes, and I'm sure Div/Anon can easily push 60-70 or more.
There's only two "safe places" to pull to assuming you want to kill NToV dragons which are the entrance and West exit. Pulling to the entrance can possibly kill all the racers. Pulling west is probably better but it still puts multiple guilds on top of each other. Plus coordinating train ups and train downs for a pull when racers could start running should something else pop is going to be frustrating.
Nothing will change for Awakened/Aftermath. They'll want to kill things immediately after pop because they don't want to be tied down to a mob. They'll want to get it dead to make sure they're ready for the next kill. Things will be sketchy when a casual guild gets an FTE and decides to clear to something thus making train pulls problematic.
I can appreciate that the staff took some initiative and proposed something, but I don't think this was thought out. Maybe it can play out better than the nightmare scenarios I'm imagining, but what's likely to happen is someone is going to get trained or killed or they're going to lose a race to some bullshit tactic and people will refuse to deal with this ruleset too.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists
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Originally Posted by Hollywood Hogan
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