That's a very narrow set of circumstances. It takes less than 1 minute to run from entrance to Aaryonar stairs.
In that one minute a guild must have a train perfectly timed and dropped and the spawns of two targets must have lined up to cause that.
I do see the issues you're talking about, but the window of opportunity for them to arise are very limited.
Honestly once a mob is up and racers leave the room there should be no train rules to limit the rule lawyering that will occur. I can't wait for the first concession call when a monk FDs some mobs that then aggro another racer literally right next to him.
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Also it wasn't addressed... I'd imagine an alliance will share the same 60-min lockout timer while their mob is still alive.
Guild A and B raid together for Mob X when Guild A got FTE... This will mean that Guild B cannot run up and secure another FTE on Mob Y, correct? Atleast until Mob X is dead.
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