Thread: Miscellaneous: Velious Helmets Mega-thread
View Single Post
  #13  
Old 04-10-2016, 11:33 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
Default

Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Looking at this again, my solution looks awfully dark by comparison (even allowing for it being night in my shot and there being no face behind the veil). Maybe I'm wrong.

On the other hand, it seems unlikely that the particle-style blending would change that much between clients or versions of DirectX, that colors approaching white would be substantially more opaque. Ghost mob models (iksars, dwarves, erudites, sarnaks...) use the same blending, and they don't looks substantially less transparent than they used to, do they? It's a pretty fundamental blending algorithm, too... probably not something that would be screwed up if they had to go back and write shaders for all the old stuff that used fixed-function rendering somewhere along the line or something.

[You must be logged in to view images. Log in or Register.]
The texture itself looks pretty normal to me, although a lot of it is really really close to white.

I dunno.
Reply With Quote