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Old 04-07-2016, 05:56 PM
Maner Maner is offline
Fire Giant


Join Date: Mar 2015
Posts: 571
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Quote:
Originally Posted by VANVEM [You must be logged in to view images. Log in or Register.]
A. Nobody is reaching:

Q12: What exactly does the Staff consider a stall?
A: As far as engage stalls, the Staff will grant you one DA, or about that much time on an engage before considering it a stall. So it’s important that guilds do not engage a mob until they are ready to kill it. The spirit of the rule (and what we are looking to do here) is to prevent guilds from locking up a target before they are ready to kill it, just to prevent other guilds that are ready to kill it first/faster. If you stall, you need to drop aggro immediately and concede/forfeit the mob. Any number of players can be considered to be stalling a mob, what we look for is the engage of the kill force. I know some of you want an exact number of seconds, or players, or DPS done, but the fact is that’s just not realistic with guilds being so vastly different in numbers and strength while also competing for the same content. The most important thing here is the statement about the spirit of this rule stated above.

This was from Sirken's latest update, even a 1st grader like yourself should be able to understand this. I can hear you arguing already that the "Kael rules don't state that, the Kael Rules were about FTE and 1 attempt, which may have taken some guilds longer than others, but it did not allow for stalling.

AND B. The only People laughing is Aftermath, because they got one over on the server. But did they? we'll see by the staff's response. but here is a quote to prove the Deliberate intent of this gesture.



funny I notice Detoxx edited that particular quate but failed to indicate that that assumption was no longer valid, wonder why?
Multiple people asked for clarification and for a consensus to be reached in regards to how much time after the FTE. No one was willing to come to an agreement so now you can kick rocks pretty much.