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Old 04-04-2016, 06:11 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Regarding the screen shares, yep that's how foot races go on this server. That's what gets people off the starting line so quickly. There is no reaction time necessary for the person watching to spam a hotkey or key up in voice chat to alert people of the spawn.

I think this practice is 100% dumb, however I have no idea how you could moderate it's use. So enjoy those Kael footraces that Sirken didn't get any petitions out of!

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Warping eyeball through the wall is *pseudo classic*.

On live during this era, it would function sort of like it does here with one primary exception. If there is a second floor directly underneath that wall the eye would drop to that second floor.

http://www.monkly-business.net/forum...hp/t-8629.html

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Another thing the eye does, is when it appears it is “in front of you”. So if you sit in front of a locked door, and then cast, the eye will be BEHIND the door !! Hey presto, no lock picking needed. Even better, “sometimes” this works through walls. If you face a wall/corner and cast, it can appear in another part of the dungeon “behind” the wall, and if this is in a vertically above/below area, the eye will go to that place.
From my experience on the Mac server I can tell you I was able to summon an eye in Temple of Ssra on my bard and have it drop like a rock into the basement to connect a CotH chain. I can't say I ever tried it out anywhere where I didn't know there was a level below me... Wish I had now :/.

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Also, it's fun to push against a wall in various dungeons and cast the eye. In solb, the eye would appear in seemingly random locations. A few times I used this to check on ragefire from the freeti camp, for instance (took a few tries to get the eye to appear in or near nag's lair, though.
It sounds like it's possible where the eye went after being summoned in a wall with nothing good behind or below it the eye may randomly pop up in the zone rather than at the zone in though? Sounds like some good classicquest for us to engage in Chest!

I've never heard of any ruling for or against it though. I'm sure all guilds will abide to whatever Sirken, Rogean or Nilbog hand down. But personally I'd favor getting the classic mechanics of the behavior handled and allowed for classic. It's possible Nilbog knew the classic mechanics and just set the default location to be the evac point to prevent the inevitable trains from a randomly chosen eye summon location if casted into a wall (which would be admittedly hilarious though extremely easy to grief with)