I would argue against earth pet all the time solo, though they do get better in kunark since their roots begin to do damage. Air pet is also a viable option as their stuns do damage as well. Basically comes down to situation. Earth for pure melees is best, but for casters the stuns might prove to be more beneficial. Farm some stun whips from the paw and air pet becomes a stun machine.
In all honesty it is a wash, IMO. Better hp/ac on earth pet, slightly better DPS and stuns on air.
Use water when you can agro kite (not that easy without being able to snare or root but doable if you have the room. SoW pots or Jboots FTW) because it can backstab. It is the best pure DPS pet mages get, if used right. If it isn't backstabbing, it is pretty flimsy and doesn't do any better DPS than air. Also use water in groups and learn how to position it. This will be key for any mage who wants to still do good in kunark.
Fire pets get nerfed to hell. Becomes a wizard with a shitty mana pool. I guess it is good for range only fights but you probably won't ever use it.
Shaman get insanely powerful in kunark, solo or otherwise. At 51 you get the best slow that was ever put into the game. Literally when I quit live at level 85 I was still using the AA version of turgur's. And in kunark, there is no mitigation so everything you land slow on will be 75% slow. Basically after 51, with slow, root, pet, heals, canni and decent DPS with nukes and DoTs, you should be able to solo any melee mob with ease. Even multiples aren't too bad as you can root adds. Be smart and shaman is basically unmatched in kunark era.
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