Bump.
This came up during our nerd summit yesterday.
Removing the flurry drakes which path through NToV in the hallways between Triplets and Doubles would open up two further safe locations to set up a camp, allowing for more opportunities and more places for guilds to park out.
That aside, the far more important reason to remove the drakes is they are not classic as the evidence shows in this thread. They were added shortly after Luclin launched.
http://www.steveprutz.com/eq/tov.htm
See the first map posted. Those two points labeled "Safe Spot" currently have Flurry drakes roaming through them.