Reducing variance puts windows of *all* mobs closer together. (Kunark and Velious)
Assume for a moment that midday Sunday we had a respawn, and all mobs were up. They will all die within.. 4? hours? Now if the variance of the server was 8 hours, week after week, these mobs will spawn overlapping. It would take much longer for the spawns to spread like they are right now. As it currently stands, mobs are so spread out that guilds can compete on more mobs, granted it requires a tremendous amount of work due to basically having a new mob in window at all times.
Couple reduced variance with more sim repops, and windows will stay close together even longer, maybe indefinitely. This allows the smaller guilds to have uncontested raids because I can guarantee you won't see Awakened, and probably the same for Aftermath, going for any mob deemed "lesser" when CT, KT, Doze, and Vulak are in window at the same time.
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