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Originally Posted by Detoxx
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Been trying for weeks. They wont have it. Its a simple solution to a big problem and im sure any guild would agree to it.
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The tracking/poopsocking requirements aren't what precipitated this conversation Detoxx. Nor do I expect them to be a major focus of the summit.
Outdated raid rules are though.
Quote:
Q10: What about a raid mob being indefinitely kited, stalled, or occupied?
A: It is against server policy to indefinitely kite, stall, or otherwise keep occupied, a raid mob without intention of killing it. You either bring it to your raid, die, or zone out. Obvious stalling of a raid mob, especially in situations to prevent engagement by another guild/party, is against the rules. Ignorance is not an excuse to break this rule, if you are pulling raid targets, we expect you to know what you’re doing.
Q11: What about training away trash mobs?
A: This is acceptable, but if you choose to use this tactic, you must keep in mind that you are responsible for your trains/mobs. Meaning if your trainer dies, and the mobs go wipe another guild, that’s still training. When the time comes to purposely drop the train, make sure to communicate and coordinate with any other guilds in the zone.
Q12: What exactly does the Staff consider a stall?
A: As far as engage stalls, the Staff will grant you one DA, or about 19 seconds on an engage before considering it a stall. So it’s important that guilds do not engage a mob until they are ready to kill it. The spirit of the rule (and what we are looking to do here) is to prevent guilds from locking up a target before they are ready to kill it, just to prevent other guilds that are ready to kill it first/faster. If you stall, you need to drop aggro immediately and concede/forfeit the mob. Any number of players can be considered to be stalling a mob, what we look for is the engage of the kill force.
Q13: Will the planes be open to everyone?
A: Yes. Please be respectful to your fellow players and respect their space. If there is a guild/party raiding Hate for some armor and they start pulling creatures, don't go up there and sit on top of them pulling mobs in their area as well. If Guild A is doing Hate, then perhaps Guild B should be doing Fear. Basically, don't be a douche bag. If you insist on being in the planes at the same time as another guild/party, you may not set up camp on top of where another guild/party has already set up camp. To clarify, there is no limit to the number of guilds/people allowed in the planes at one time.
Q14: Do we have "No-CSR" zones on Project 1999?
A: At the moment, no.
Q15: Are either of my two trackers allowed to get FTE?
A: Absolutely not. If one of your trackers gains FTE, you need to drop aggro immediately and concede/forfeit the mob.
Q16: Are we allowed to bind at raid mobs? And/or camp out toons at raid mobs?
A: Absolutely not.
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Every one of these rules were written before there were perma rooted raid mobs, before there were aggro linked guards, before there were raids that requires you clear the entire zone first, back when mobs only had 32k HP max and died in 1 minute, etc.
They need to be revisited and clarified to be crystal clear so that everyone knows what's what.
For example rule 16 could easily be rewritten to say "you may only have X players attempting to acquire FTE at a starting spot / entrance at any one time". This would resolve one of your larger gripes. But that's up to every guild at this summit to decide and voice their opinion on.
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I will echo what Pint said. Very short variance means 19 ToV targets, 3 First Brood Dragons, 3 Kael Targets, 2 PoFear targets are all overlapping. When all of that is going on, there will be 0 focus placed on things like Kunark or early Velious mobs. Even things like Klandicar and Dracoliche as you have seen, have fallen to the side in favor of other mobs.
Contrary to popular belief, most of our guild's sleep, work and live a life. We don't always have several full raid forces ready to bounce between 5 raid zones for 5 targets spawning within the same hour.