Thread: Balance
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  #18  
Old 04-01-2016, 12:04 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
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Quote:
Originally Posted by Kelor [You must be logged in to view images. Log in or Register.]
How about some custom content to try and balance the classes?

How would you go on about doing it?
I think Velious took a huge step towards balancing the classes correctly. The weaker classes were buffed: Druids got POTG, regen clicky BP, and ATK debuffs. Hybrids got vastly increased stats from HOT armor, improved skillcaps (in theory), vastly improved spell repertoire, and no XP penalty. Paladins and Shadowknights are a bit light on a raid role, but that's mostly because no guild crawls through any zones.

The stronger classes were mostly left alone: Pure melee are still very good, but they also require hand holding from casters to be even marginally effective. Enchanters are still charm gods, but the increased MR/damage of Velious NPCs means they need almost as much hand holding. Bards are no longer nearly as critical for raiding now that everyone gets +50000 to resists from Velious gear.

Really the only classes that stand out to me are Shaman (get more from gear than other casters, Canni IV is a wtf move by the designers) and Wizard (need more accessible damage clickies).