Quote:
Originally Posted by vincin
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1) Monk dmg will remain the same as it is currently.
2) Coin is wieghtless
3) Soulbinders in game
4) Corpse recover is non exsistant.
5) Sk harmtouch is that of current live
6) Mage and necro pets currently how they are on live ( Over powered)
7) Focus effects on items will be in game , unless the item is chosen not to be in game.
8) Revamped zones stay in game
9) Hell levels are not back
10) Maps are in game
11) Stat point values will remain as they are in live
12) Some market place items are in game
13) All Spells will remain how they are on live. O You gain a new one every level sigh
14) Kerra isle is merged with tox.
15) Boats are no in game translocators are.
16) Skill caps will be 260 like on live.
These things are just a more efficient way to play EQ for some people. I think every class is overpowered on live. After all, it is a progression, so you cant expect everything to be like classic. I just hope to see some of you guys there cuz (most)P99 people know what they are doing in the game.
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I'm going to go ahead and agree with you here. Most of the points look like something that was bad game design or something that needed fixing in the first place. I can't speak for some of the points made about mechanics that follow LiveEQ, as I haven't played in years. I assume Monks are broken ? and HT is OP ?
PS: Love your sig Uth.