The best idea I have seen for changing up the raiding scene was to set all raid mobs variance to the entire length of their spawn timer. As in, if a mob is on a week timer like most raid mobs are, and it is killed, it will spawn in one week +/- one week. This keeps loot coming into the game at exactly the same rate as classic (and now), but utterly eliminates "windows", as all raid mobs will be in window at all times, but it might NOT spawn for nearly two weeks in a worst case scenario.
There would be no control over spawn timers, and probably only ToV would be viable to keep a tracker going at all times (Kael would probably have one just naturally there at most times anyways). Most the raid mobs would be first to notice and mobilize wins.
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