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Old 03-24-2016, 03:39 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
Posts: 7,348
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
It isn't the people, or the server, or the staff. It isn't the static spawns or the release dates of content.

It is the fundamental design elements of EverQuest. What happened on R99 has happened on every server in the history of EverQuest regardless if its on EQ Live or a classic emulator. Regardless of ruleset. Regardless of progression servers that release content quickly or servers like Al Kabor or here that were/are frozen in time.

When your end game content consists of contested open world bosses that do not scale in difficulty and the only limiting factor on how many people you can bring is the server hardware you will get this. Every single time.
is there any MMO that made competitive raiding/gearing/progression AND pvp a balanced thing?