Quote:
Originally Posted by -Catherin-
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The stakes go up dramatically as you level. Charming yellows and whites becomes an impossibility and at 60 you are typically aiming for mobs 8-10 levels below you.
Even at this level a charmed pet can wreck you in seconds. And that is before you get daring enough to haste it and give it two weapons.
This is the point where every little bit you can squeeze out of your stats can save you, and where anything less than 200cha isnt going to cut it.
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I don't doubt that, however your ability to buy more gear and cast better cha buffs also goes up. My point is simply that you don't need 200+ cha from the start. Also like I said if you level outdoors things are less messy when charm breaks (sow + room to run is great).
The thing is most enchanter advice is to max out cha and be a high elf. But somehow all those DE enchanters make it work and they start with 20 less cha than high elves. So if you start out high elf and dump all possible points into int and the rest into cha you will STILL have the same cha as a dark elf that has maxxed their cha.
I think it is important to give some perspective to the whole cha thing, you don't need it from day one and also it is relatively cheap to buy cha gear. So people shouldn't be so afraid of making a mistep on char creation, it just isn't that big of an issue. If you get super into your enchanter you can gear past a few points of starting points misspent.