Quote:
Originally Posted by Azimon
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I agree, in my eyes Luclin was a horrible expansion...Mobs in that expansion had way too much armor in the end game, and there was too much grinding for "special" weapons in order to raid. Aa's are cool, but alot of the "problems" in Velious could be fixed with items with abilities, especially for rangers and their bow issues before luclin.
I also hated the fact that travel became easy, as it is such an important part of the game.
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Let's dissect this, as people tend to have false memories of something back in 2002:
There were two special weapon types that were required. Seru and Emperor bane weaponry. Seru was killed before any weaponry was acquired using charmed pets, summoned damage shields, and caster DPS. Yep, melee were useless in the fight. Just like all the fights with silences or magic immunity where caster DPS is useless. Emperor was also killed without the weaponry being required. It certainly made the fights easier but they were hardly a requirement. You're complaining about 2 fights out of an expansion with well over 30 raid mobs/events.
The VT bane weapons were merely options to swap in for fights against Greater Akhevans, but they could still be hurt with normal weapons just the same.
AC just brought melee down from being ridiculously OP as a form of DPS, to being in line with casters. Druids, Magicians, Necromancers were actually able to compete when DPSing on raids with stacking DoTs, focus effects increasing spell power/duration, better spells and AAs. The game actually had more balance. I'd love to pull some of our Vulak, AoW and Tunare parses. Compare the rogues, monks and rangers to the wizards, necros, And mages It's not even within the same realm. When all of those classes were actually designed as primarily DPS players.
Travel being easier... Really... Let's again remind ourselves, the Nexus had a portal to each continent. Antonica (North Karana), Faydwer (Greater Faydark), Odus (Toxxulia Forest), Kunark (Dreadlands), Velious (Great Divide). Also, the Nexus functioned on a 15 minute cooldown. Meaning your average wait time when arriving at a spire was 7.5minutes.
So if you wanted to travel from GFay to Toxxulia, you would have to wait 0-15min for the port to nexus and then 15 min for the port from Nexus to Toxxulia. An average of 22.5minute trip one way. If any of you had to wait 22 minutes for a dial a port Druid you would not tip them. And this only transfers you between 2 of 5 destinations. Not anywhere close to the 15+ different locations each Druids and wizards can drop you off at (all of which overlap with and are more convenient than the 5 nexus portals).
So the next time you think Luclin made travel too easy, run from where you are to one of the 5 Druid rings the nexus could take you to, wait 15-30 minutes and then ask a dial a port for a port to one of 4 other locations, and then run to your final destination....