Quote:
Originally Posted by cubiczar
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Just as a real world example I run 160ish cha and have 7-8 out of 10 blue con charms last long enough to kill what they are fighting (or need to break charm so I can kill the pet). Yellows and whites make for fun fights but blues are generally quite relaxed. I have no doubt that 200 plus is better but at least till level 24 I can say 160ish is fine most of the time.
If you are planning to level solo in close quarters dungeons all the time you probably want to shoot for as close to 200 just because breaks are a nightmare in tight spaces. I've found decent spots outdoors so far and it makes life much less stressful even if the exp is a bit slower ;-)
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The stakes go up dramatically as you level. Charming yellows and whites becomes an impossibility and at 60 you are typically aiming for mobs 8-10 levels below you.
Even at this level a charmed pet can wreck you in seconds. And that is before you get daring enough to haste it and give it two weapons.
This is the point where every little bit you can squeeze out of your stats can save you, and where anything less than 200cha isnt going to cut it.