No the March patch was basically 1 VSR per 1 VS spawn. So the second line is correct in my post which you quoted "24 hours later, VSR spawns". That part is working correctly on P99.
The thing that changed in this bug report is the 3rd line. VSR should respawn after the death of a previous VSR about 24 hours and some variance. Allowing for multiple VSRs to spawn inbetween real VS deaths. Example case:
- VS (Normal) - Dies at 1 PM EST on a Friday
- VSR spawns at around 1 PM EST on a Saturday, and is quickly dispatched (10 min kill, 1:10 ToD)
- VSR #2 is in window from 12:10 - 2:10 PM EST on a Sunday. Let's say he spawns exactly in the middle at 1:10 and is quickly dispatched (within 10 min again)
- VSR #3 is in window from 12:10 - 2:10 PM EST on Monday. ***
- VS (Normal) is in window from 5AM - 9 PM EST on Monday ***
***If normal VS spawns before the 3rd VSR, the timer is reset. If VS spawns while VSR is up, the VSR should despawn. I would **guess** if you've already turned in either pieces and Spirit or Fake VS is up when real VS spawns, nothing happens to the triggered VS.
So the main difference is the bolded bullet points. Those aren't currently taking place. We are only getting that first spawn after 24 hours from real VS death and no other spawns.
See my original post for evidence. It indicates either 1-2 +/- variance on the subsequent VSR spawns.
First VSR should be about 24 hours from real VS death
Second VSR should be about 24 +/- 1-2 hours from previous VSR death
Third VSR should be about 24 +/- 1-2 hours from previous VSR death**
This third VSR is going to be hit or miss because of how our variance works. A 3-day VS spawn means his 16 hour window is going to be in the middle of the 3rd VSR's window.
So half the time VS will spawn before the 3rd VSR will, resetting VSR's timer to be based on the real VS death. The other half the time VSR will spawn while VS is still in window and will get killed, then VS will spawn shortly after, restarting the VSR timer...
I hope this is more clear than it sounds in my head.