Humm, I would have doubled down on the design more. There is a lot of room to take the core design of EQ and really enhance it....but it seems they are taking eq and just recreating a lot of it.
For example, the recovery period is a big opportunity and class interdependence. Instead of AFK medding.
Heck, even stuff like how to approach progression (something you don't see MMOs try to tackle outside of the traditional "levels" and compartmentalizing the world).
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