View Single Post
  #4  
Old 02-29-2016, 12:53 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
Talking

Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Here come all the people telling us how an outdoor dungeon that is also a convenient travel hub/pug location is an awful place to exp.
Really KC is a horrible place to XP and it has been for a long time. The XP is very slow and there are few good drops. The only good XP is in the Basement and you have to be low to mid 50s really for that. The ZEM sucks and a good rule of thumb is to get experience in dungeons "indoors."

Velks is a better option even though the XP sucks there too. There's actual worthwhile drops that sell very nice and are also great to equip if you are a nub and need gear. The XP is Velks is better and these days its a ghost town despite the fact that its far more easy to reach than Karnor's Castle. Its a short run from the port circle, and if you need a port back just do the short run back to the circle from Velks and wait for one.

What amazes me is how many people wipe to spiders even though they dont cast spells and they don't summon. They do backstab though, and I suspect nubs often catch a couple nasty rounds scrambling around while there's a few spiders out and they get punked hard. The other night I saw a group of a 60 Shaman, 60 Enchanter, and 50something Cleric from a big bad "raid" guild that wiped to spiders. Absolutely laughable really.

People still level in KC because they can't hack other content. It is not the most convenient leveling zone and its not the best XP and loot, and in fact its far less of a travel hub now with the launch of Velious.

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
is it that hard to drop tag? if you are in KC for xp, you aint ready for a guild. good luck nerd.

kc is for some drops, vp key, and most importantly pvp. anything less is uncivilized.
I would agree with this statement. Unfortunately, guilds on Blue just want warmbodies and they don't give a shit if you can't root off 3 melee mobs and live or not. The bar on this server now is set so unbelievably low and people's approach to playing EQ is completely skewed now that the idiot "raid" guilds have completely transformed the server into a min/max ex-WoW nub shitshow. It is completely sad that we have to "follow the rules" and you have to drop your tag to get XP in some cases. Its an absolute outrage, really.

Quote:
Originally Posted by Valse [You must be logged in to view images. Log in or Register.]
If your guild doesn't want to take the risk then that's on them. You still have the choice to not be in that guild but it makes perfect sense for a guild leader to want to avoid litigation, especially when its in their complete control such as this scenario is.
This server is so off the rails its fucking ridiculous. Nerds say shit like "to avoid litigation" without batting a single eye and it has become accepted status quo. It's a fucking video game. As many have pointed out, the gear upgrades don't even help on Blue. The bosses were all killed by 80-100 nubs in Kunark gear. For casters the only thing that makes a huge difference is clickies. Melees get great upgrades but when you're parked at NToV all the time waiting for that next dergan what the fuck do they matter.

To OP - I wish this server wasn't full of a bunch of Lawyerquesting assholes that ruin the spirit of EQ. I wish they would all go instance on Nostalrius cause that's what they really want to be doing.

Yes, the fact that you have to drop guild to get XP -is- fucking ridiculous and you -should- be able to say "this is absolutely fucking ridiculous" without being ostracized because you know what? It is ~completely~ fucking ridiculous.
__________________
Sotir - Cleric
Xoquil - Wizard
Kinigi - Ranger

<The A-Team>