Quote:
Originally Posted by Omnimorph
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Isn't that how it was? and you did have people camping spawns pretty much the same as now. Fact is with any sort of recognised spawn time you're going to have guilds sitting at the spawn point, or camping a character there.
What you have now is trackers in the zones where the windows are due, and when the windows wind down to a space of like 20-30 hrs, you have people showing up in the zone to be there for when it spawns since they're not doing anything and will be heading there when it spawns anyway. So most of the time you don't have people camping the spawn thanks to the variance. This is why it was introduced and for the most part does it effectively. If you had no variance then you'd have people ALWAYS waiting for the boss, even if other bosses were due, they'd prioritise the one they want and be there.
As for the non-variance with the simultaneous (or almost simultaneous) spawning, you'd be taking all the boss mobs over the week and forcing them into a day. Which imho would be worse than what we have now.
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Hmm fwiw I don't think that people should be allowed to "camp" Naggy or any named raid mob like that. I mean they can sit there sure, but imo the guild that zones in 20 minutes before he pops and buffs up should have just as much a shot at the boss as anyone else. What this means is that instead of "poopsocking" if the variance was gone, guilds would basically be competing for agro when the mob popped, meaning as long as they zone in and have a presence before it spawns they will have just as equal a shot at engaging the mob as anyone else and there won't be any fighting over a "Nagafen camp" or "Innoruuk camp" because those shouldnt be "campable".
Also, lulz at people camping DA idols:
http://img26.imageshack.us/i/eq000107.jpg/