Let's call this the Warcraft Effect. Newer online multiplayer games tend to be based around lobbies and instances with automated group-building systems. Groupmates are in some cases not even from the same game server and can expect never to see each other again after a given instance trip. Players are therefore trained to treat other players as a sort of disposable AI.
Not much we can do about that. Anyhow, good to see ya again Yoite.
Danth
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