Thread: Spawn Varience
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Old 02-10-2011, 07:08 AM
Thetruth Thetruth is offline
Kobold

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Join Date: Feb 2011
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Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
This is truth. While I don't like the idea of spawn variance, you can't really compare this server to live because there were only so many guilds that could and would even attempt certain encounters in every expansion.

My opinion though, is that I wish variance was gone. I don't even mind 200 people sitting near a mobs spawn point spamming aes trying to be the first to agro, just so long as if people KS/train the others the GMS handle it. Pretty sure my opinion on the matter is a moot point however, as the extra work it creates for gms is my guess as to why the variance exists in the first place. The server is just too damn top heavy.. hopefully vp keys and good old fashioned cockblocking by certain guilds taking the time to lock other guilds out of the higher end raid zones in kunark/velious fix the problem altogether. I really hope 1 or 2 guilds have access to trak and keep him locked down.. the others will either come to a point where they step up their game or realize they don't belong in vp anyway.
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