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Old 02-17-2016, 07:20 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by Speedi [You must be logged in to view images. Log in or Register.]
Lol when I read this. Really?

I have many examples, but I will use this one because the amount of AE damage going out.

Several times I was the only healer in a all rogue group on many a fast engage Zlandicar. Only time I had someone die was when they forgot to turn walk on and got feared out of range of heals. Then aggro'd rats.

As for grouping it's even easier. You must of grouped with some bad Druids to come to those conclusions.

In Kunark, yea Druids heals wasn't so hot. But now, they can hold their own pretty well
Druids becoming viable in small groups was an improvement to the overall quality of the game, and that was the whole point of the change.

Nature's Touch didn't encroach on Clerics raid defining role.

Druids becoming great patch healers didn't replace Clerics in their primary raid-defining role. And druids still get cooked by Clerics in all areas of healing, yes, even patch healing.

Druids got a buff, and the server gained a net Quality of Life change without taking anything away from Clerics being THE best healers hands down. This is the meaningful class balance that Luclin/Planes brings to the table.

Please raise more examples, as this isn't really the "game-breaking" stuff Thann and thufir were talking about, no?

Discussion ongoing despite trolls attempts to take the thread off topic.
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