Thread: Game Mechanics: Flowing Thought not working?
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Old 02-16-2016, 04:23 PM
Erati Erati is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The guide I was given for classic FT was this.

FT of different #'s stack. Same do not.

So if you have 5 different FT1 items, you net 1.

FT1 + FT2 = 3
FT2 + FT3 = 5
FT1 + FT1 + FT2 + FT2 = 3 (not 6)

If you have no drink and are thirsty, you don't regen mana.

H
this is how it worked except you DID regen mana without drink, that was the point: constant ticking or 'flowing' mana no matter you sitting standing or no drink.

Anyone know when it was changed to stack timeline wise? Was there a patch note?

on our server right now it will be very rare for people to achieve up to FT3 let alone FT6 ( Tunare earring, Tormax boots, any FT1 item )so I think if it would be possible it should be made to stack with the different versions as that was intended with this mechanic

the problem was when it was implemented there were not many instances of 'different' types of flowing thought so the stacking was added as more items came into the game - we have several items that 'could' stack here so it should be implemented for the vision of the mechanic as that would give it the longest life of the server and provide a good balance for caster gear milestones to try to reach
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