Thread: Game Mechanics: Flowing Thought not working?
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Old 02-15-2016, 07:18 AM
LegitInfo LegitInfo is offline
Decaying Skeleton


Join Date: Feb 2016
Posts: 1
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The client will assume FT stacks; not much the devs can do about this.
If trying to patch and make FT not stack is fucking everything up than just let FT stack.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Just looking at the spdat files, Flowing Thought wasn't even in there until March 2001.

Could possibly be disabled or set to zero until that time.
Jeeze enough with the nerfs ELE! damn you.
this is the blade of carnage proc remover.
and 100+ others.
but still no plat drop on ground. or hand items to npc and when new player killed that fire beetle they got to loot surprise. or countless other not classic stuff , cough variance.
Not only is your nerf to have flowing thought not stack cause its "classic" you've in turned disabled FT and the cherry on top fucked up fungi stacking with stuff like aura of battle (deff was possible in classic) Vindi BP and Belt of dwarf slaying than even form of the great bear (+3 regen) nothing is stacking and makes a lot of items pointless.
so cool.

If FT is not working than remove it from the items or let it stack so it fixes,

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
have the same issue with aura of battle + fungal regrowth from fungi tunic and shroud of longevity

seeing phantom ticks for how much i'm supposed to be regenerating and then the bonuses from my aura of battle effects fall off with the real server tick
so not just FT items but yes confirmed fungi and aura of battle or fungi and regen spells even like form of great bear , are not working.

Please look into and let us know . Thanks .
Remove it all or stack it up.
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