I was thinking these rules would apply for a new server or a reset.
If population is only steady for one large Zerg guild, the server will die. Rivalry breeds activity.
PvP fixes would be instant cast after a clicky. Charm instant kill on pets. Anything deemed out of balance. Plugs could be fixed by the LD character appearing in zone after plug.
PvP rewards could be similar to WoW with armor sets or weapons geared towards PvP.
Tradeskills could become relevant with craft able PvP gear.
Items could become slot able. Quests could be altered to daily or weekly which makes players cross paths. Rewards from weeklies/daylies would benefit the player or maybe even twinks.
As for level regs on items, I just would hate to see new people quit because someone delvled just to be mayor of black burrow.
Make being in the fight more important then never dying. (Josheb creates a magical portal)
Guilds could have prearranged battles for loot/money/spawns. It happened on RZ.
End game content would be avaible but I wouldn't pass Kunark. Raiding just got to serious after Velious.
Do all GMs on red just quit after a fashion?
Edit spelling *been blazing
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