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Old 02-08-2016, 11:37 PM
Lune Lune is offline
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Join Date: Mar 2013
Posts: 3,314
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
It was? Weird, because the four months I played, I couldn't stop feeling I was a goat endlessly chasing carrots. It was the first mmo that I literally fell to sleep at while playing, and I think I got another gold star thingy while doing it. I remember it as about the dumbest game (well not as bad as AC2), little to no thought or planning required. Just hop in, follow the arrows, nibble on a carrot, get a reward/achievement, then log. I could flex my brain in games like EQ, UO, EVE, SWG, AO. But in WoW, I just flat-lined.
You clearly didn't read or understand my post, but:

Like I said in my post, WoW has PvP, which is as difficult as your opponent's skill and intelligence (sometimes greater than your own). Did you clear the hardest heroic content? EQ raid content doesn't even come close to being as challenging. Tedium is different than challenge. Playing an enchanter or bard really well, splitting with a monk, isn't as difficult as playing arenas at even a medium level.

Some of the class rotations were also far more complicated and involved than your typical EQ 1-button warm-body buttonmashing.

Dying and going on a corpse run is tedious. There's nothing hard about having to run really far to get your body. It's just a punishment that adds a sense of risk and excitement to the game (And also reliance on other people). It was this tedium that was missing from WoW, not challenge.