
01-31-2016, 01:02 AM
|
|
Aviak
Join Date: Jul 2015
Location: Kentucky
Posts: 51
|
|
Quote:
Default
3) Global Server Rules / Play Nice Policy
These rules apply to all Project 1999 servers unless otherwise specified.
Players are subject to these supplementary rules while playing on Project 1999. While these are by no means an all-inclusive list of the do's and don'ts on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate.
Kill Stealing
Kill Stealing can be defined as the intentional engagement by a player to a mob that is already engaged by other un-allied players, or a mob that clearly belongs to a player/group's area of claim.
The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the Project 1999 Customer Service Staff will reflect this philosophy.
Arbitration / Camps
In issues of disruptions or interference such as a camp dispute, players are required to work together to reach a compromise.
If this cannot be accomplished prior to the involvement of a Project 1999 CSR Staff Member, the CSR will mandate a solution. A CSR Solution is final and not open to debate. Refusal to abide by the direction of a CSR will result in account disciplinary for disruptive behavior.
Due to the busy nature of the CSR and possible lack of factual information, the solution reached may not be to the best interest of both parties (a "lose-lose" situation). It is for this reason that players are highly suggested to reach a compromise on their own.
The Project 1999 Staff does not define what constitutes a camp, and disputes are arbitrated on a case by case basis. A CSR's ruling may be different than previous rulings based on any number of circumstances, including (but not limited to) players involved and their history, behavior / attitude of the players, and facts gathered by the CSR.
In general, a player should maintain a presence at or very near the spawn of the camp they are intending to hold, while keeping the placeholders of any relevant spawns dead. It is allowed to 'camp' multiple areas if there are no other players interested in doing so, however if another party is interested in moving into one of your camps, you must chose which one to keep and maintain your presence there.
|
|
|
|
|