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Old 01-30-2016, 08:28 PM
dis_mornin dis_mornin is offline
Sarnak

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Join Date: Aug 2014
Location: PoM Tree
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than nothing

at least gives people a chance to break up the zerg and figt even numbers
Empire could kill Vulak with 35. But we don't field high #s to kill only Vulak. There's a reason empire wipes to AoW with 90 and its not any lack of skill or what not. It's because that's what the mob requires. Let's make that the standard. Guild sizes should = minimum required amount of players to kill AoW. Which currently is 90ish on Red99. If you think it can be done with less. Prove it with your guild.
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