Quote:
Originally Posted by Ricky Bobby
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I can't tell you the number of times that I have been able to stun a mob in flee mode or interrupt a mobs casting via the use of slam. While it only does 1 point of dmg. The utility of it is quite useful when you apply it in the right situation. Not perfect but with a little rng can be the difference between life and death.
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This is the biggest thing for me honestly. It seems pretty important for a class that has no other way to interrupt a caster besides regular melee.