Thread: Eve Online
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Old 01-29-2016, 08:56 PM
Daywolf Daywolf is offline
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Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Almost ALL MMO's have that problem. It's called mudflation. It's tied to the fact players are playing together and new content is always streaming in to feed the upper tiers. Also MMO's can't be chagned by players--a big one!

Single player games resolve a lot of it because you can mod it and you're playing alone. But they get old too. Just different. The way they get old is the codebase being too far behind. Usually graphics and interface.
Yeah, almost all MMO's are progression themeparks. EVE isn't. EVE is a centric pvp mmo, a space simulator sandbox. Even for those that claim they only pve, as soon as they undock they are still participating in a pvp centric game where their actions are effected by pvp whether or not they seek to engage in pvp.

This requires some level of balance. If you spend a year profecting a specific ship, and then suddenly they release an OP ship (which only takes about a month to train for) that decimates your ship you trained for (for 6-12 months), there is something dramatically wrong there. They spend years rebalancing all the ships, making things like frigates relevant again, years revamping the game from the broken hull it had become, then suddenly throw that balance out of whack again, it's just not a WoW clone to do that. And they do it for the hype, that's all, so it's fun for a few to go around blapping things and promote to new players, until the next OP ship is released. That's fail.

Because that's exactly opposite of what they have been working on. Balance was the important thing in the game for years after so many complaints from players. A lot of dev time went into balance, huge amounts of time. Then they throw that out and start putting out OP ships and destroy that re-balancing work.

Really, so you'd have no problem spending like a year training a specific ship (that is balanced with others and not OP) just to have a brand new ship tossed into the game with little training required to make your training irrelevant? And that after the devs spent years trying to fix such problems in the first place (and really did a good job on it).

But as far as space mmo's go, it's the better choice of the lot. It has an old school mmo feel much like EQ here. No crap instancing like all the other space mmo's have. Unfortunately they are dumbing EVE down though, and reaching too hard for new players that they don't have while messing with the vet players. Peak time numbers are way down. More players there than here, but here is stable, there you know something is wrong as they shed lots of active players over time.
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