Quote:
Originally Posted by Sear
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Yeah, killing another player (who has a statistical advantage over you) to take an item he's grinded PVE content for is so blue.
Must have slipped my mind.
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No, the part where you and others argue that the way to make PVP better is by acquiring items is.
The only games that have worked with item loot are ones that minimize the impact of items all together (think UO). You can't create a stable and long term environment when a hundred hours of work can get taken away in a hundred seconds.
The vast majority of people who want to kill players for raid loot are people who don't want to spend the time raiding, go figure. At best, all this "red as fuck" item loot talk is just a veiled way of stating you want an avenue to pursue end game loot without putting in the time. At worst, you just want to another avenue to grief people beyond just a corpse recovery or lost exp.