Quote:
Originally Posted by lowner411
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On a low population server like this, it's entirely possible for one guild (<Empire>) to dominate the population and the high end kills. We have the same problem that Sullon Zek had--one team dominates.
I know I'll get flamed and trolled for the idea, but would limiting guild sizes do anything to increase competition? Would guilds then just cooperate? Or would having multiple leadership groups create imbalance, bad feelings, and eventually some interesting high end PvP?
I know PvP is broken in Everquest, if for no other reason that one person can cause a wipe on a carefully prepared raid. I also know that some classes are better at PvP than others, and equipment makes a lot of difference (as well as strategy). But the server might be better with more balanced guilds competing, and limiting guild size might be a step toward it.
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In a nutshell...
Empire used to be called Holocaust. Holocaust was the megazerg of the time, recruiting literally anyone with a pulse and promising pixels. This drew in tons of people which started to choke out smaller guilds.
This was addressed, but since 200 out of a 300 pop server was promised pixels, they didn't care.
This killed the server. The end.