Alright let's see...
"Utility" eh? Well, seeing as most MMO's after EQ did away with utility classes, I'm sure you'll be in for a treat with pretty much any of them here. Anyhow:
Converting items into gold You can't break items down like that here. Just vendor them or head to the East Commonlands tunnel and start shouting "WTS <item> xx Plat"
Creating Food Spell wise, nearly every caster. Mages in particular summon pretty much anything you can imagine. Tradeskill wise, anyone that wants to skill cooking.
identifying unknown items Not a thing. There is an identify spell, but it's not that sort of thing.
recharging magic items with limited uses Not something a class does. Some magic items can be 'recharged' through some tricky merchant manipulation. (See the wiki), others can be recharged through an NPC item turn in. And more items just can't be recharged.
As far as solo classes that have a lot of general utility, you can't be Bard. It can do, well, just about everything. It just does most of them for 18 seconds at a time. If you want super fast travel, Druids are great solo and have the ability to port all over the place. Necromancers can do some fancy tricks in a group as well as feed mana to other casters and are the ultimate "Welcome to EQ, here's how you solo" class.
Other good ones would be Shaman and Enchanter, although Enchanter will kick your teeth in if you try the fancy tricks without any idea what you're doing.
Hmmm... Mage is a really safe bet as well. They're sturdy soloers for most of the game and can summon up just about anything you'd need from thin air. Just keep your pet reagent stocked up and you're good to go.
Honestly, the only thing I'd suggest is not starting as an Iksar for your first character. Dive into the game on a good/neutralish race and figure out how the world works first. Nothing like finding a port out of Kunark and then realizing the entire world wants to rip your face off anytime you try and go near a town and not knowing where/how to bank/shop as one.
Welcome to the game
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