Quote:
Originally Posted by Tune
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I have been saying this for a long time but...
they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)
Rampage can kill vulak with 35, make that the standard
make the game more challenging, this is Everquest not Zergquest...
if there is an opposing guild in the zone pvp must happen first
I know this is exploitable by having most of the guild wait outside the zone etc but its better than to
at least gives people a chance to break up the zerg and figt even numbers
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