Quote:
Originally Posted by Kergan
[You must be logged in to view images. Log in or Register.]
There is definitely some truth to that. The fast exp rates and easier raids don't give the same sense of character progression for example. I think that is why they are ultimately embracing the seasonal aspect though - if you're probably going to wipe just to breath life into the server after 4-5 months anyway, why not make that part of what the server is about?
Having a short lifespan server by design gives you a lot of flexibility with things like exp rates, drop rates, events, gear in general, etc. Worst case scenario something doesn't work out and a few months down the road its a moot point. Diablo 3 has proven how the seasonal model can actually be sustainable long term.
|
I feel that at this point, only this kind of server could draw me in. Ive beaten nostalgia to a bloody pulp and the fun parts of Rallos to me were the incessant low level pvp and the awesome trading hub (Gfay) where you could sell pieces you got off from PVP. A server where i can be 60 in a week or 2 of poop socking, try out the classes i havent yet and rain pixels on my alts to go play white knight and defend the noobs in crushbone on the side.
Some hybrid of eve online/shadowbane/SWG and EQ would be something that has immense potential IMO. Some kind of sovereignty holding mechanism where guilds hold some spots, maybe spawning extra guards when they pay plat, etc... I played an hybrid WoW server like that called UOWoW where you dropped everything you had on death and could build housing. I mean a game should have come out already thats doing this with a modern engine, which is the only reason why im entertaining the idea, because the alternatives are so shitty.