Quote:
Originally Posted by easy_lee
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If you actually read my posts, you'd know that's not true. In brief, here are a few of my condensed suggestions: - Reset to Classic. Future resets based on classic timeline.
- Expand PvP level range to group experience level range (1.5x lower player level)
- Update hit and resist code so they ignore player level (very easy to do) in PvP, giving the lower player a fighting chance
- Implement either teams or limited guild PvP (guild size capped, guild mates are friendlies) to discourage zergs
- Hold PvP events for items like the ugly stick.
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reset to classic: already addressed, won't fix pop issue long term
expand pvp level range: discourages pvp by putting people into your level bracket that you have absolutely no chance whatsoever of fighting, which is even worse with your proposal of 1.5x player level. You're going to have people 2+ spell ranks apart in range. yiKes
hit / resist code: shrug, doesn't matter when someone is dropping ice comets on level 39's
teams: not enough pop, willing to give it a shot, will most likely be a nightmare where everyone joins one team for the pve
guild caps: will never work and is also dumb and hurts pop long term. when you have to turn people away those people don't join another guild, they quit the game.
pvp events: lol. every pvp event on this server has been a utter shit show of tears and people crying on the forums about GM favoritism.