This is a great example of why the current level rules don't work for PvP. To offer another, suppose an entire raid were to form comprised of level 50 players. There would be no way for normal raiders to PvP them, meaning they could freely take any targets they were able to kill.
Level ranges for PvP just don't work past about level 45. And the current level ranges are too small, as we can group with people who we can't even PvP.
My thoughts: you should be able to PvP with anyone you can exp group with. Just use the same code and call it good enough. If that presents too much of an advantage for high level players, then we should look at the resist and hit code and take a character's level out of the equation when calculating chance to hit / resist for PvP. That would fix it so that this kind of thing wouldn't be as common. It would also make it easier for low level players to fight back against gankers.
And before anyone complains that level 60 wizards would gank level 45 players, is that really such a bad thing? Work for your levels.
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